I'm William Meldrum
I'm William Bullock Meldrum, a Computer Science professional driven by a passion for pushing the boundaries of graphics technologies. Armed with a B.S. in Computer Science and Visual Computing certification from the University of Utah, my expertise spans C++, Python, and a spectrum of graphics technologies, including Vulkan and OpenGL. In my free time, I enjoy playing Street Fighter competitively and spoiling my three cats with my wife.
My Expertise:
Education:
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University of Utah: 2017-2021
- BS in Computer Science
- Certified in Visual Computing
Experience:
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2022-2024: Glodon USA - Graphics Software Engineer
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2021-2022: Motorola Solutions - Software Engineer
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2020: Center for High Performance Computing - Platform Operator
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2017-2020: University of Utah Network Operations - Network Operator
Thanks to my ardent efforts in education and experience, I've been fortunate enough to learn how to learn. I have the privilege of using my mind for a living and I try my best not to take that for granted. In a rapidly evolving tech landscape, where new advancements emerge, some indispensable and others seemingly irrelevant, my unwavering ability to adapt and learn remains a constant asset.
Projects I've Worked on:
Volumetric Lighting
Event Registration Platform (Senior Project)
Multi-User Spreadsheet
WebGL Raytracer
Stylized VR
Space Wars
Networking Projects